Nice game. Simple but effective and working. As others have noted, the movement felt a little unrefined, but in a way that only contributed to the challenge of the game. Plenty of games use trickier character motion to add to the challenge, and it's not necessarily a bad thing. The levels felt a bit simple, but with the movement being what it was, that simplicity did not detract from the experience. Great work, and nice choice in music too
Idk if there was more but the screen turned white and the music faded out. Nice simple game. I personally didn't like that the platforms were moving and moved you but that's nitpicking. You should have stopped moving imminently after not pressing the movement button. Momentum-based platforming shouldn't be used in a tight game like this. Really sucks when little games make little mistakes because it heavily affects the experience.
Edit: if you go left at the beginning you get soft locked.
Thanks for the feedback, I already knew but I could never solve it, for some reason only the first one works correctly. I would have to fix it later.
Also, the beginning entry is my bad, I did'nt add collision there.
Thank you!
Edit: I did a separate project where I put a character and a mobile platform, I realized that my mistake had to do with the fact that I had not activated some selection boxes in case an object interacts with something moving under it.
I'll see if they accept that I can reupload it again.
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Nice game. Simple but effective and working. As others have noted, the movement felt a little unrefined, but in a way that only contributed to the challenge of the game. Plenty of games use trickier character motion to add to the challenge, and it's not necessarily a bad thing. The levels felt a bit simple, but with the movement being what it was, that simplicity did not detract from the experience.
Great work, and nice choice in music too
Idk if there was more but the screen turned white and the music faded out. Nice simple game. I personally didn't like that the platforms were moving and moved you but that's nitpicking. You should have stopped moving imminently after not pressing the movement button. Momentum-based platforming shouldn't be used in a tight game like this. Really sucks when little games make little mistakes because it heavily affects the experience.
Edit: if you go left at the beginning you get soft locked.
Thanks for the feedback, I already knew but I could never solve it, for some reason only the first one works correctly. I would have to fix it later.
Also, the beginning entry is my bad, I did'nt add collision there.
Thank you!
Edit: I did a separate project where I put a character and a mobile platform, I realized that my mistake had to do with the fact that I had not activated some selection boxes in case an object interacts with something moving under it.
I'll see if they accept that I can reupload it again.
Very fun, cool design!
Very good music and design
Very good game, music is amazing
Love it!
Thank you!